Survival horror is making a comeback and it is beingpioneered by none other than Shinji Mikami,an absolute master of the genre!The Evil Withinis poised to truly put the ‘survival’ back into ‘survival horror’, Mikami’s thoughts when approaching the project were “that contemporary horror games relied more on action than survival” and we are so ready for his remedy!
Every aspect of the game points towards the goal of making the player feel powerless, rather than the all too common ‘slightly inconvienced hero’. Confined spaces, limitingammunition, and presenting near-invincible enemies are just some of the ways Shinji Mikami and Tango Gameworks hope to move the focus from action and fighting to survival and escape. Played from a third person perspective the title focuses on scavenging for supplies and getting in touch with your essential fight or flight instincts.
Thankfully it seems Mikami has avoided overshooting to the opposite end of the spectrum and has opted out ofmaking our protagonist, Sebastian Castellanos, a damsel in distress. There will definitely be combat where you fight enemiesbut it would seem you will rarely be the aggressor. You won’t be entirely helpless though, withaccess to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow -a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies.Melee combat is used to put distance between yourself and monstrosities that await you -think a struggle rather than an actual balanced fight.